The App & Mobile Case Study Book
As readers will be aware, many apps and mobile projects are available across multiple devices and platforms. Rather than confuse each case study with multiple links, we have created this page which readers can access to see all available devices, video demos and more for each app and mobile project in this book.
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-01 GAMES
- +Cut the Rope (Page 028)
- +Angry Birds (Page 032)
- +Fruit Ninja (Page 036)
- +Plants vs. Zombies (Page 040)
- +Canabalt (Page 044)
- +Galaxy on Fire 2 (Page 048)
- +The Pirata Boat Race (Page 052)
- +The Great Niggle Nobble (Page 056)
- +Mega Jump (Page 060)
- +Trainyard (Page 064)
- +Barclaycard Rollercoaster Extreme (Page 068)
- +The Cube (Page 072)
- +Flick Football (Page 076)
- +Monster Dash (Page 080)
- +Hungry Shark (Page 084)
- +Antrim Escape 1&2 (Page 088)
- +02 M-COMMERCE
- +03 PROMOTIONAL
- +04 SOCIAL
- +05 UTILITIES
